Static Garden
A puzzle game played inside a degraded TV signal. Plant words in dead channels, grow them through interference, and harvest meanings before the broadcast resets.
ZCIX is a signal studio. We make vignette puzzles, dream broadcasts, and interactive transmissions for people who miss the part of the night when the TV had no channels left. Everything we ship arrives slightly mistuned on purpose.
A puzzle game played inside a degraded TV signal. Plant words in dead channels, grow them through interference, and harvest meanings before the broadcast resets.
You inherit a rooftop antenna that picks up other people’s dreams. Tune carefully—some frequencies remember you listened.
Run a pirate radio for ghosts. Queue lullabies, dodge licensing demons, and keep the dial between two worlds without waking the static wolf.
An anti-game about waiting for a show that never starts. Currently looping in internal test builds. No date, only snow.
ZCIX began as a 2am group chat about a game that should feel like finding a channel you were not supposed to find. Eight years later we are eight operators in a rented broadcast closet with too many CRTs and one rule: never fully sharpen the image.
We build in condensed type, monospace logs, and analog degradation because the message is more honest when the carrier wave complains a little. No live-service. No roadmaps. Just scheduled signals.
Our stack is small and old on purpose. Our endings cut to static before the credits. That is the point.
Owns the transmission bible. Decides which builds air at moonrise and which get buried in tape hiss.
Writes shaders that behave like bad reception. Believes a clean pixel is a lie told to the eye.
Records room tone in empty studios at 4am. Mixes silence as if it were a frequency with low battery.